March 4 - April 4, 2017
This online mini-course will give a whirlwind tour through some of the issues at the intersection of 3D/VR technology and education. In addition to getting exposure to some tools you can already start using with your students or colleagues, we're also going to read some of the research in the field, collaborate, and create our own lessons. Join if you'd like to meet other educators interested in 3D or VR technology, learn about some ed-tech tools you can use right away with your students, and think critically about these tools together. Teachers of all subjects and levels are welcome. Spread the word by sharing this link!
Note: You don't need a VR headset to participate, but it will enhance the class significantly if you at least have a Google Cardboard! Almost all of the tools we'll discuss also have a laptop or mobile compatible version. Also, this course will not require any coding, but those that are familiar with coding will find avenues to pursue within some of the tools we explore.
Week 1 will be a look at the history of 3D/VR technology to place the current hype cycle in its historical context. We'll also explore some of the current VR headsets available on the market today. We will also do some readings on what the future of this technology might hold for the education space.
Week 2 will look at how publishing companies are using VR to augment their news stories, and we'll explore the idea of using VR as an "empathy machine" with students.
Week 3 will be a deep dive into a number of 3D/VR tools for 3D model and environment creation and exploration. You'll be encouraged to create a few models and maps yourself.
Week 4 is a look at some social 3D/VR tools that you can use to come together with your students or colleagues in a virtual environment. We'll look at some of the research about the efficacy of these environments, and try a few out ourselves!
I taught English and Latin in Los Angeles for a few years before going to University of California, Santa Barbara to get my Master's Degree in education technology. After working in the ed-tech industry for a year in San Francisco, I started Edorble, a startup that makes 3D online learning environments for teachers and students.